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The map's central area, Mid, connects the lanes leading to each bombsite and plays a critical role in rotations and map control.īombsite A is accessed from A Short and A Long, with defenders often positioned in Heaven, A Site, and A Link. Haven is set in the mountains of Bhutan, and features three bombsites (A, B, and C) instead of the standard two. Haven explained: A temple featuring three bomb sites
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Defenders can hold positions at B Site, B Elbow, and B Hall, while attackers can use the teleporters on A Short and B Long to change the bombsite their attacking quickly. The teleporter near A Bathroom connects to Attacker Side cave which leads to B Short, allowing for quick rotations between the bombsites.īombsite B has an enclosed design, with the main entry points being B Short and B Long. Attackers can access the site from A Short and A Bathroom, using smokes and utility to block off sightlines. The map has no central area, and instead, the two bombsites (A and B) are connected by A Short, B Short, and B Long.īombsite A features a multi-level design, with A Tower (Heaven) providing a vantage point for defenders. Bind explained: A desert town with teleporters that allow for quick rotationsīind, set on the Moroccan coastline, is unique due to its teleporters that connect different areas of the map. Defenders can hold from the site, B Back, and B Tower, while attackers may use utility to block off defenders' sightlines and create space for planting the Spike. Defenders often set up on the site, Heaven, and Tree Room, while attackers can use smokes and utility to cut off sightlines and gain control of the site.īombsite B is more enclosed and offers fewer entry points, with B Main and Market being the primary access routes. The two main bombsites (A and B) are located at the map's extremities.īombsite A has several points of entry, including A Main, A Lobby, and Garden. This central area, known as Mid, can be accessed from various routes, including Market and Catwalk. Sign up Log inĪscent explained: A floating Venetian island featuring long sight linesĪscent is set in a reimagined Venice, Italy, and features a four-square layout with a large, open middle area that is vital for map control.